Tales of Kenzera - ZAU - Highlands - Lighting

I am really happy to share the work I did for Tales of Kenzera - Zau and that I got the opportunity to work on this project with an incredible team and truly wonderful people.

Here I was mainly responsible for lighting the overall environment, which included:
- general lighting setup and defining Look&Feel as well as overall tonality
- adjusting PP and fog to achieve a distinctive feeling per Biome and Sub-Biome
- adding secondary fill, bounce and rim lights as well as gameplay relevant lighting
- technical aspects of lighting + troubleshooting and bug fixing

The work on Zau was a collective effort of many amazing and talented people. I really enjoyed working on this project as it was a lot of fun and I could not have asked for a better team!

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Art Direction
https://www.artstation.com/micaeladawn
https://www.artstation.com/ackeem

Concept Artists
https://www.artstation.com/itstumo
https://www.artstation.com/ibroid
https://www.artstation.com/mariste_su

Environment Artists
https://www.artstation.com/jtjontz
https://www.artstation.com/shira_eilan
https://www.artstation.com/joephillpot
https://www.artstation.com/kcspacey87
https://www.artstation.com/cello8080
https://www.artstation.com/floydleroi
https://www.artstation.com/jody_sargent

VFX & Tech Artists
https://www.artstation.com/chrisdunham
https://www.artstation.com/jordansmee

Date
July 9, 2024