A project I have done in my spare time to learn the HD Render Pipeline from Unity and to improve my Substance Painter and lighting skills. It is a real-time scene made with Unity and everything is textured using Substance Painter or Designer. My main goal was to create a "small" scene with a lot of detail and some key assets with a big focus on lighting to get the mood right and also to try to convey a little bit of backstory (you can find it in the description of the video on Youtube). I hope you like it and feel free to c&c :)
The music is not from me! Its a music piece from the soundtrack of "The Last of Us". The game was made by Naughty Dog and the soundtrack composed by Gustavo Santaolalla.