A personal material and lighting study project done in Unity. It is based on a picture from Sven Fennema of an old winery:
The aim was to get as close as possible to the reference picture and mainly work with the lighting and materials. All materials are 100% Substance Designer and I also experimented a little bit with unique texturing with Substance Designer based on very rough bake.
It took a little bit longer than expected, mainly because it was done in my free time and weekends and therefore I was not able to work continuously on it. So I know there is a lot to improve but for now I have to let it rest - so its finished for now ;)
I appreciate any feedback, because I am planning to create additional similar pieces as part of a series "The Beauty of Decay" :)
So feel free to C&C!