Finally got the time to update my portfolio, super happy to share the lighting, material and environment art work I did on DeadTake.
It really was a really great experience to work on that game.
I was responsible for:
- general and detail lighting setup, defining Look&Feel as well as overall tonality for each area and the various rooms
- Set Dressing (from Blockout to finish) for various areas (e.g. driveway, cinema, courtyard)
- Making various assets, materials, textures for the game or reworking / unifying asset store content
- Setting up the complete material pipeline of the game
- Performance Optimization and Profiling (GPU)
- Tech Art (material and BP setup)
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Art Direction
https://www.artstation.com/ackeem
Concept Artists
https://www.artstation.com/ibroid
Environment Artists
https://www.artstation.com/shira_eilan
https://www.artstation.com/joephillpot
here I worked on the visibility masking of the UVTorch and Decals
besides lighting I also did some of the tech art and material setup here (e.g. twisting corridor, changing and distorted images for screens)