Misbits is a fast paced multiplayer game where you can roll around as a head of your choosing and attach yourself to various bodies (where you can mix and match) in a multitude of game modes, like Deathmatch, Kickbrawl or Toyhunter.
The first two shots are about the main menu of the game where I was responsible for the set dressing, staging and lighting for the MainMenu as well as the sub-menu stages when you for example go through the locker and swap you character or equipment.
It was a lot of fun iterating on the scene and testing various approaches, visual direction and feedback were given by
Alex Matousek - https://www.artstation.com/alex13m86
Dominik Gröstlinger - https://www.artstation.com/dominikg
The other two scenes were a DJ-Music and Olympia event we added as temporary events to the game where I was also responsible for Set Dressing, Lighting and Staging as well as some shader and Blueprint work for the DJ-Music scene.
The last posts are showing some of the VFX work I did throughout the project, I either created them from scratch or worked with pre-existing textures and/or materials to create the wanted effect.
I did a protection sphere effect for the MainMenu, since the area existed physically in a multiplayer hub we needed to make sure other players cant enter "your" MainMenu area.
- updated and edited the main shockwave skill from the CareBear character
- adjusted and edited the explosion effect of the grenade
- updated the lasers in one of the community maps and added a stylized waterfall to it