Misbits - Lighting

The light fixtures helped adding a lot of detail.

The light fixtures helped adding a lot of detail.

A lovely floating ship map in a moonlight night setting.

A lovely floating ship map in a moonlight night setting.

A hot and dry desert map, where you should feel the heat.

A hot and dry desert map, where you should feel the heat.

A nice little arena map inside of a bathroom.

A nice little arena map inside of a bathroom.

A map that was created by the community and we added some more detailed lighting later.

A map that was created by the community and we added some more detailed lighting later.

Later we added an updated look to the lasers and water

Later we added an updated look to the lasers and water

This is how the level looked with the updated laser and water effects I did.

Misbits is a fast paced multiplayer game where you can roll around as a head of your choosing and attach yourself to various bodies (where you can mix and match) in a multitude of game modes, like Deathmatch, Kickbrawl or Toyhunter.
I was responsible for re-working and setting up the lighting, adding light cookies/fixtures, adjusting lightmap UVs and baking the light.

It was a lot of fun to work on this project and lighting these maps, trying to implement a very defined feel and atmosphere to each map.

The first three maps were our own custom made maps and when I joined the project the main task was to achieve a more detailed and amtospheric lighting for each map.
The level with the lasers was a map created by the community were I redid the light setup and baked the lighting and added also some more polished VFX (lasers, water) to this map as well, you can find my portfolio post about this here:
https://www.artstation.com/artwork/03AzxY

Date
January 10, 2023